Virtual Pet Overload
About
Virtual Pet Overload is based around a girl who loves collecting virtual pet toys! At first, she only owns one, but her happiness is tied to her need to get more. She needs more toys to keep her happiness alive. What starts as a fun hobby quickly spirals into chaos and unhealthy obsession as her desk fills with buzzing, needy pets that all demand attention at once!
Gamble at the Gachapon, collect virtual pets, and decorate with stickers until you burn-out!
Made for Girly Game Jam 2 for their theme: Collect Them All!
Controls
- Left click - Select, drag, and confirm with your tamas.
- Double left click to focus on a virtual pet.
- Right click - Back out of menus, unfocus, cancel.
- WASD / Arrow keys - Move your pet during a mini-game while focused.
- 'R' Key - Hold to rotate sticker when dragging.
Credits
- i*Jiro - Programmer / UI / Game Design
- madsoup_png - Programmer / Artist
- ne_somnum - Artist
- Smushi - Artist
- BGM
- Rabbit Galaxy - 雲海音楽商店
- Rabbit Galaxy - 雲海音楽商店
- SFX
- 16-Bit Sounds - JDwasbabi
- Retro SFX - Hunter Audio Production
| Status | Prototype |
| Platforms | HTML5 |
| Authors | i*Jiro, ne_somnum, madsoup_png |
| Genre | Simulation |
| Made with | Unity |
| Tags | 2D, Anime, Cute, Female Protagonist, Gacha, Pixel Art, Roguelite, Short, Virtual Pet |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |






Comments
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10/10 game. it's wonderfully made and i love the assets!!!
I loved the interpretation of the theme 'Collections'.
Enjoyed the non-serious narrative of Tama-burnout.
It had me consider what this would actually be like in real life.
How many Tamagotchi's would there need to be before I'm overwhelmed?
I'm curious if there's any plan to grow this game further? With more Tamas, mini games, etc?
Super cute, would love to see more stuff like this.
I wrote a short newsletter for your game. I hope it helps some.
Good luck with your jam submission! 🙂
Hi! Thank you for playing!
I have thought about adding more features as you mentioned but since it being a jam it was tough to fit the full vision in time. Was mostly focused on getting some of the core loop and visuals there to be playable. If people so far like the overall concept, we'll expand it more with more tamas. mini-games and mechanics (: The systems are in place for it.
Also thanks again for writing a newsletter for the game! I really appreciated that and it made my day.