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the game is fun and easy to learn, i liked the combat system and i'd love to see more content. an issue though, is that the cpu quickly becomes too easy and predictable. here are some ideas:

  • adding feints 
  • when you and the CPU are facing and waiting for an attack, you can simply wait for it to attack and then parry and follow up with a combo. it becomes easy to do and very predictable. making the CPU roll forward sometimes in that situation may help to add unpredictable randomness
  • adding harder difficulties

also, some bugs are: 

  • sometimes you can attack your opponent during the "duel" thing before the fight, or straight up kill them before they are able to attack 
  • the hitbox of some attacks is a little weird, and, for example, they can get hit by a thrust or a punch without touching the sword/fist, it's like the air became dangerous for a fraction of a second after the attack

finally:

  • the low stance heavy attack (the two slashes) is a little overpowered. it almost always hit and is hard to interrupt, i think it should be a little nerfed

Amazing little entry put together in such time. Once again I feel like the only thing I want is more of everyting. With a little expanding this could be a fully fledged game release.

I assume there is a type in the controls, last special is from low stance, right?

Nothing really to pick apart, maybe the neon light could be toned down on their brightest parts, and the parry moving you forward is a tad confusing for me, at least.

Otherwise well put together, assets are nicely matched in style sfx and music also good.

Would love if one of the attack would serve as the Return key in the “Retry-Main Menu panel” for fluidty of restart.